I've been playing TF2 for quite some time now and I've just realized that I want to try something fresh and new while playing as a pilot. So here are some ideas I came up with.
1) Class: Engineer
Ability: deploys up to 2 flying drones, which search for nearby ally titans and slowly regenerate their health. These drones can be destroyed by enemies, otherwise self detonate on timer. Each drone can repair maximum of 1 health section of a titan.
This class is not very helpful in game modes without titans though. Originally I thought about an ability to order an orbital drop of a repair station, which would repair all titans in the effective range, but decided that spam of these stations would be too OP. Another idea was that those drones instead of repair tool would be equipped with SMG or other small caliber, however none of the original abilities are frag oriented, so this was kinda unfair.
2) Class: Guardian (?)
Ability: activates a hand mounted energy shield (curved towards center hexagon with lengthened left and right sides) that would protect the pilot from enemy shots (legs aren't covered completely while standing). It slowly drains its' charge, but when it's hit by enemy fire, charge drains faster. Shield is deactivated with second click or when power rans out (cracks when it is destroyed by enemy fire?). When the shield is deactivated, it can't be reactivated until it fully recharges. Pilot can't run, slide or use his weapons and equipment once shield is activated, however he can still walk, jump (and double jump) and use wallrunning, Weapon of the pilot is lowered instead of completely removed, so that he can switch from shield to firing with little to none delay. The color of the shield is blue when the battery is full and the less power is left, the more red it becomes (flashing in critical state?).
Addidational idea was to make projectiles ricochet from it surface, not sure if this is a great idea or not.
3) Class: Teleporter
Ability: on first click pilot throws what looks like a common spider mine, which doesn't open up when it hits the surface, second click teleports pilot to the last position of the "teleporter" (which can be destroyed by enemy fire, what would start cooldown time automatically). If there's a pilot, grunt or spectre in the place where pilot teleports, it would cause a "telefrag".
What do you think about all this? Share your ideas and thoughts in the comment section below!