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Tone's Bullets Follow You Into Phase Shift

8 postsPosts: 9
Platform: PC (probably all)

Not just Tone's bullets (easiest to test because of their tracking allowing for oddly slow flight paths) but several projectiles fired at the target, prior to entering phase shift, follow them into the other realm. I have spent a few hours testing this small timing window and it's consistently repeatable.

Is this a design intention, an illusion created by lag timing, or a miscalculation that needs to be patched?

Could we possibly lower the timing window on phase shift transitions by 0.2 seconds to compensate?

Currently it's nearly useless to use phase shift defensively and not even close to the power of having the stim speed boost offensively or defensively for most players.

Can you reproduce this issue 100% of the time?

System Specs:

CPU: Intel I7-5820k

Graphics Card: Nvidia Titan X (pascal) 12GB

RAM: 32768MB

Operating System: Windows 10 Pro 64-bit


  • Ronin cannot be hit during phase dash. This is becuse there is no phase world, ronin only goes invisible and invulnerable for the duration of the ability. The visual effects trick you into thinking you’ve gone somewhere.
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