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Audio Crackling and Popping
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Actually i've same issue, crakling sound, could you please tell me witch solution is the better one ? does an update is forecast ?
Thank
It happens during high CPU load times only.
This is because your CPU is processing lots of individual sound profiles/files because you downloaded all of them so its not your GPU processing them because your CPU processes files (This is my understanding and It could be very incorrect). This is also the reason for the massive download size (50GB almost).
I have 3 suggested fixes
1. because this is caused by high CPU load, get a better CPU (If anyone has tried this then tell us the results as I'm genuinely considering this option for myself)
2. CLEAN OUT YOUR PC, add more thermal paste for your CPU, and also try to increase airflow through your PC.
3. try setting Titanfall 2's priority to high when you run the game. This can be done manually every time you launch Titanfall 2 or you can install some software to make the change permanent.
Software to change Titanfall 2's priority can be found here: http://www.ilovefreesoftware.com/27/windows-10/permanently-set-priority-level-process-windows-10.html
I hope this helped you to fix your problems, if these solutions did help then maybe click that "Insightful" or "Awesome" box below
Edit: Proofreading
i have upgraded my cpu from an amd fx-4100 to a intel i5-4690k and i have had no more audio stuttering issues.
I would recommend to everyone that has the money to invest in a better cpu at least until respawn finds a way to create more load on the gpu and less on the cpu.
I also tried setting it to high priority before and that fixed the audio issue but then it created mouse lag issues and such i only just got a chance to get back to respond to this thread but thank you very much for your input.
It's the only game in multiplayer that does that. I played some Battlefield 4 lately on the map "Operation Metro 2014", full server, 64 players in a very close range aka clusterf*ck. And guess what? No sound issues. Every shot fired, every grenade thrown, every comment the soldiers said, everything worked flawlessly for the rest of the match, 3000 ticket server that is. Again, CPU load about the same as in Titanfall 2.
You can say whatever you want, it's not our hardware, it's the game.
Respawn could add something like a voice/sound channel option like in Planetside 2. With that option, you can adjust how many sound/ voice channels can be used in the game. For weaker CPU's, you can lower that amount so some unneccessary sound effects get muted, since sound effects are ALWAYS a CPU thing.
In tfall1 it would slowly get worse, leading to general stuttering and then a minute or so later the game would freeze and crash. Nothing was ever done aside from a single patch that had a note along the lines of "fix for audio issues" which had no affect.
It comes up from time to time for me in tfall2 but is thankfully much less severe.
I did this - I took out my fan and removed all the dust stuck in the heatsink, and it fixed my issue. I ran it at recommended settings and full FOV and it's amazingly still amazingly smooth. Thanks for the suggestion!
The only thing barely related to cleaning a PC is to check for loose connections. If you had a soundcard and it's loose, you would get no sound crackling, you won't get any no sound at all or just bluescreens. If a CPU has a loose connection, the PC won't operate at all. If a SATA cable is loose, your hard drive doesn't show up in the BIOS/UEFI/Windows etc.
Don't get me wrong here, but this suggestion is totally not fixing that issue, i'm sorry. It's just a false impression because you think that might solve the problem. Play the game long enough and i guarantee you'll get the sound issues again.
I would also remind that this problem was also in Titanfall 1 and every other game works perfectly.
No, I am absolutely serious. Cleaning the PC really did fix my issue. You're right, it affects temperatures. The restricted airflow increased the temperature and prevented the CPU from sustaining the highest frequencies needed to run the game. High latencies can result in buffer underruns for real-time processes like audio and display in games. In my case, the issue wasn't the software but rather my system.
You might have a different cause. All I'm saying is that it fixed it for me (and for a couple of other users). I didn't have this problem in Titanfall 1. And I played the Trial By Fire level on the single player campaign all the way through multiple times, and it was fine.
Unless the CPU doesn't run over 80°C, which would mean the CPU would thermal throttle, there is no reason for a CPU to not keep the maximum boost clocks on all cores, if you run the CPU @stock that is. When you OC, there are a lot of variables, of course.
I can imagine your solution helped because you're using an Intel stock cooler. If yes, well there is your problem. Get a better air cooler. If no, i'm glad it helped for you.
16GB Ripjaws; MSI gtx970 4G; win7x64
same issues
I tried reinstalling Visual C++ destributions on my machine. (Versions 2010; 2012; 2013)
Disabled Origin Overlay
So far only short CPU spike on level loading but after everything seems good so far. I will give more Feedback as soon as i played more.
CPU Temp is fine. With Prime95 on heat mode (which you never will achieve with a game) @60°C
Reinstalling the C++ redistributable of version 2010 & 2012 seemed to work for me. No crckling so far after several games and maps which usualy have the issue.
Try a clean reinstall. Repair function might not work for sure.
My audio crackling, stuttering and mouse problems are gone! Unbelievable
I tell you what I did: Instead of reinstalling all the packages of C++ redistributable I just uninstalled the double entries with x86 versions I had. Since I have a x64 (64bit) OS I was wondering for what I need the x86 versions at all. After deinstalling the unnecessary x86 versions and starting the game all my crackling was gone! I hope it wont come back again. And if not - then I can only imagine that the game had conflicts using two of the same C++ redistributables (x86 & x64) at once. Would make sense....
Hope that helps!
EDIT: Origin won't start if i uninstall the 32 bit C++ redistributable of 2013, oh well.
EDIT 2: Still the same issue. Now i'm starting to think if i actually have that sound issue.
Lemme ask you something: How do distant gunfire and explosions and also the sound of any projectile hitting a distant wall from your titan sound like on your system? For me, it sounds like a decent filtered explosion (because of the actual distance)/kinda popping mixture. I really don't know that suppose to be like that or not. That's why i think i also got that issue. The rest of the sound effects on my system are fine.
You can call me an **** if i was wrong all the time and i don't have any sound issus at all.
Two days ago, my new headphones arrived (I was using Razer Tiamat 2.2 for the last 3-ish years) I simply uninstalled that thing, because I no longer had the issue when I loaded up BF4 to test it out.
I felt like playing Titanfall later, so I went and the stutter was no longer happening. No fps drops or audio crackling even after two hours of intense Toning and Ioning. The Exoplanet map, where the issue was the worst because of all the drop ships flying by was fine as well.
Sorry for the probably unnecessary story (and for playing Tone), but I hope this helps some of you guys out.
See you on the Frontier!
My audio crackling is essentially gone at this point. At least a 99.something percent reduction in crackling. Now there's only a slight single crackle every few minutes. What I had to do was reinstall every C++ redistributable from 2010 to 2015. I had 4 years (2010, 2012, 2013, 2015), and 2 versions of each year (x64 and x86). Originally I followed Anti's advice and just deleted the x86 files, however that caused my Titanfall 2 to be unable to run. So I reinstalled them all, and figured I'd reinstall/repair the x64 versions as well while I was at it. Lo and behold, I'm now basically free from audio crackling. I couldn't say whether it was reinstalling the x86 files that fixed it or the x64 files, but just do yourself a favor and reinstall all of them anyways. It'll take like 5 minutes and it could save your ears from a world of hurt.
I'm terrified this is going to damage my setup. When is Respawn going to announce some kind of fix? Or that they're working on one?
My setup
Windows 10 64-bit
CPU: Intel i5 3570K (3.4Ghz)
Motherboard: MSI Z77A-G45
GPU: MSI GeForce GTX 970
16GB RAM
Samsung 840 PRO SSD 250GB
Headset: Logitech G430 (7.1)
So maybe give it a shot with that solution.
Thanks in advance.
Update: Nevermimd. Found it
EDIT: ok it´s back again for no reason
so i played a lot of Titatnfall 2 and also through the complete campaign. When i got Titanfall 2 back in November 2016 i just recently got a new headset, a Hyper X Cloud 2 and i first was a bit scared that it was the new Headset causing these issues and i just tried to forget it even tho i cringed hearing that sound. I also just recently upgraded my whole computer from an AMD FX 6300 and an Gtx 950 to an I7 7700K and an 1080 ti. This also didnt fix the problem and it is even getting worse. When the Main Menu starts it crumbles the whole time and only stops when the Musik makes a pause or is really silent.
I also noticed this problem only happening when wearing a Headset. When i switch to my stereo speaker it is gone away but when again Wearing and using a Headset it just starts over.
I just hope Respawn notices this blog and starts fixing that because it is really driving me Crazy
(BTW im glad that im not the only one having those problems...
TL;DR: check the power option in control panel
I have reinstalled origin and titanfall multiple times and even upgraded to windows 10 from 7 which both OS' encountered the problem.
I will upload my DXdiag at home, but this issue is making the game unplayable in both campaign and multiplayer.
I have no other issues with any other games while running 2x 1070GTX in SLI with my i5 3570k (non oc'd) w/ 16gb ram and a Corsair H100i AIO cooler running in performance mode.
Literally the only game I am encountering any form of audio glitching/stuttering (however you want to refer to it as)
All drivers have been updated and I have reinstalled all visual C++ installers from 2005 to 2016.
Example video that lead me to the post is linked below
Please for sake of my ears please look into this matter.
*I have an i5 6600 (non K) and an MSI Z170A motherboard with a GTX960*
As it turns out, my CPU was only running at 0.8GHz instead of its 3.3GHz
Possible Solution 1: On MSI Z170A series of motherboards (maybe some others as well) there is a switch labeled JSLOW or SLOW_1 that is used for LN2 cooling solution so the PC will boot at a stable processor frequency. It will lock your CPU at a lower frequency for safety, make sure that is turned off.
Possible Solution 2: There is an option in the BIOS called Intel Adaptive Thermal Monitor that you can turn off.
For me the problem was the Adaptive Thermal Monitor. After turning it off my CPU speed is at 3.3GHz and I played Titanfall 2 for a while (to make sure the audio crackling didn't return like the last few solutions) and it seems to be stable.
*I used CPU-Z to monitor my CPU speed.
link to original forum where Strachahroza mentioned this (near bottom): https://answers.ea.com/t5/Technical-Issues/SOUND-BUG-MAKES-TITANFALL-2-ALMOST-UNPLAYABLE/td-p/5661305/page/3
link to MSI site with instructions on fixes: https://service.msicomputer.com/msi_user/support/TechFAQdetail.aspx?formid=3265
set TEXTURE STREAMING BUDGET from default/recommended to 3.0 GB VRAM
Somehow game does not realise that GTX 970 has fake 4GB VRAM and does not work propperly with it. So if you have it as 4+ or disabled -> sound crackling/popping. But value 3 = no sound crackling/popping.
Hope this works for you too. But it is just an workaround. I have to set this setting every time i start the game to zero again and back to 3 again, otherwise it does not properly recognise it and popping/crackling starts again.