Welcome to the Titanfall 2 Forums. We have made a few adjustments to help eliminate spam and fake accounts. Starting today to participate in discussions, you must own Titanfall 2 and have a linked EA account. If you're having issues posting but do own the game, log out completely and clear your browser cache, cookies, and temp files, then restart the browser.
I'm tired of playing with noobs and people with the IQ of a grain of rice. Your k/d must be over 1. With at least 100 wins. Must be able to use strategy (with or without mic). And no children...
Join The Ls (Lame)
[Level 51 Reward]
Tactical: Plasma Warp
Warp a short distance ahead. Hold down Tactical button to warp farther.
[Level 52 Reward]
Kit 1: Enhanced Jump Kit
Longer wallrun, longer slide, and ability to triple jump.
[Level 53 Reward]
Heavy machine gun with bounching projectiles. 31 damage, 85 capacity, slow fire rate. 79 accuracy.
[Level 54 Reward]
Ordnance: RG-7 Impact Grenade
Frag grenade that explodes on impact. 1 capacity.
[Level 55 Reward]
Defensive Ability: Forcefield - Circular shield which is movable and blocks 60% of damage.
Offensive Ability: Lock-On Wasp - "Wasp" missile which deals heavy damage and locks on. Only one missile.
Utility: Rearm - Resupply abilities and ammo.
Weapon: Quad Launcher - Heavy quad rocket launcher.
Core: Cloak Core - Turn completely invisible for 10 seconds. Attacking IS allowed.
Kit: Modules - Wasp lock sequence is 80% faster.
Blast Heat - Quad launcher burns enemies over time for 5 seconds. Blasts are also 10% larger.
Laser Targetting - Rockets are mouse-guided.
Spiked Alloy - Melee deals double damage. Chasis health increased by 5%.
Assassination - Abilities are available while using Cloak Core.
[Level 56 Reward]
Passive tactical. You can have 2 different boosts.
[level 57 Reward]
Secondary: EM-3 Vindicator
Heavy long range one-shot pistol. Scoped. 100 damage. 1 capacity. 100 accuracy.
[Level 58 Reward]
Ordnance: Incendiary Charge
Heavy grenade which releases napalm on impact. 1 capacity.
[Level 59 Reward]
Call in a group of eight grunts. Charge: 40%
[Level 60 Reward]
Ordnance: Smoke Bomb
Simple smoke grenade which releases thick smoke, covering your advance. 3 capacity.
[Level 61 Reward]
Defensive Ability: High-Voltage - Electric field which damages nearby enemies.
Offensive Ability: Shock Sphere - Launch an electric ball that moves fast. (much like the Thunderbolt).
Utility: Spare Boost - Thrust forward as if using a boost.
Core: Thunder Core - Long-range "Thunder" blasts which deal very high damage but have a slow firerate.
Weapon: Arc Cannon - Large cannon which releases high voltage energy that arcs from enemy to enemy.
Kit: Warning - High Voltage field does 45% more damage.
Lightning Speed - Boosts are 45% more efficient, and you move 10% faster normally.
Shock Amplifier - Arc cannon range is increased by 25%. Shock sphere deals 10% more damage.
Anti-Rodeo - When a stolen battery is dropped, it is instantly returned to your titan. Electric smoke charges 10% faster.
Teamwork - Friendlies around Zeus deal 10% more damage. Also, Zeus' abilities recharge 25% faster when teammates are around. Does not stack.
Shocked - Yellow lightning bolt striking the ground. Sky is dark blue. Unlocked at Zeus level 10.
Danger - Countryside desert road with no visible landmarks. Has a yellow danger sign on the left side. Unlocked at Fury level 10.
BT-7274 - BT 7274 standing in the middle of a mountain range. Snow is storming in from the background. Unlocked at level 60.
Voltage - Sign with lightning on it. Unlocked at Zeus level 10.
Cloaked - Cloak tactical picture. Unlocked at Fury level 10.
Boost - Boost icon. Unlocked at level 60.